**Definition**: Motion in a plane refers to the movement of an object in two dimensions where position, displacement, velocity, and acceleration require vector representation, unlike one-dimensional motion where ± signs suffice.
**Why Vectors are Essential**:
**Scope of Chapter**:
---
**Definition of Scalar**: A quantity specified completely by magnitude (a number) and proper unit. Direction has no meaning. Examples: distance, mass, temperature, time, speed, volume, density, energy.
**Definition of Vector**: A quantity possessing both magnitude and direction that obeys triangle law or parallelogram law of addition. Examples: displacement, velocity, acceleration, force, momentum, angular momentum.
**Key Difference**:
**Representation**:
---
**Position Vector**: A vector drawn from an arbitrary origin O to the point where object is located. Denoted as $\vec{r}$ = OP.
**Displacement Vector**: Vector joining initial position P (at time t) to final position P′ (at time t′). Denoted as $\vec{PP'}$ = $\vec{r'}$ − $\vec{r}$.
**Critical Property**: Displacement depends only on initial and final positions, NOT on the path taken between them.
**Example**: If object travels from P to Q via path PABCQ, PDQ, or PBEFQ, displacement vector $\vec{PQ}$ remains identical for all paths. Magnitude of displacement ≤ path length (equality only for straight-line motion).
---
**Definition**: Two vectors **A** and **B** are equal if and only if:
1. They have same magnitude: |**A**| = |**B**|
2. They have same direction
**Test for Equality**: Shift **B** parallel to itself until its tail coincides with tail of **A**. If tips also coincide, vectors are equal (**A** = **B**).
**Important Note**: Vectors having same magnitude but different directions are NOT equal. Vectors are "free vectors" — their location does not matter, only magnitude and direction matter.
---
**Multiplication by Positive Scalar λ**:
**Multiplication by Negative Scalar −λ**:
**Dimensional Consideration**: If λ has physical dimension (e.g., time) and **A** is a vector (e.g., velocity), then λ**A** has dimension = (dimension of λ) × (dimension of **A**).
**Example**: velocity × time = displacement (dimensionally correct).
---
**Statement**: If two vectors **A** and **B** are represented as two sides of a triangle in sequence (head of **A** to tail of **B**), the third side represents their resultant **R** = **A** + **B**.
**Procedure** (Head-to-Tail Method):
1. Draw vector **A** from origin O
2. From head of **A**, draw vector **B**
3. Join origin O to head of **B** — this is resultant **R**
4. **R** = **A** + **B**
**Statement**: If two vectors **A** and **B** are sides of a parallelogram from common origin, the diagonal represents their resultant.
**Procedure**:
1. Draw **A** and **B** from common origin O
2. Complete parallelogram: draw line from head of **A** parallel to **B**
3. Draw line from head of **B** parallel to **A**
4. Diagonal OS from O represents **R** = **A** + **B**
**Equivalence**: Both methods give identical resultant; they are equivalent.
---
**Commutative Law**:
**A** + **B** = **B** + **A**
(Order of addition doesn't matter; resultant is same)
**Associative Law**:
(**A** + **B**) + **C** = **A** + (**B** + **C**)
(Grouping order irrelevant)
**Addition with Null Vector**:
**A** + **0** = **A**
(Null vector or zero vector **0** has zero magnitude, undefined direction)
---
**Definition**:
**A** − **B** = **A** + (−**B**)
where −**B** is vector equal in magnitude to **B** but opposite in direction.
**Procedure**:
1. Reverse direction of **B** to get −**B**
2. Add **A** and −**B** using triangle/parallelogram method
3. Result is **R** = **A** − **B**
**Null Vector from Equal Opposite Vectors**:
**A** + (−**A**) = **0**
**Physical Significance**: If object returns to starting point, displacement = **0** (null vector).
---
**Problem**: Rain falls vertically at 35 m/s. Wind blows east-to-west at 12 m/s. Find umbrella direction.
**Solution**:
**Answer**: Boy holds umbrella at 19° to vertical in vertical plane towards east.
---
**Definition**: Expressing a given vector as sum of component vectors along chosen directions.
**Concept**: Any vector **A** in a plane can be expressed as:
**A** = λ**a** + μ**b**
where **a** and **b** are non-colinear reference vectors; λ and μ are scalars.
**Geometric Method**: Through tail O of **A**, draw line parallel to **a**; through head P, draw line parallel to **b**; these lines meet at Q. Then:
**A** = **OQ** + **QP** = λ**a** + μ**b**
---
**Definition of Unit Vector**: A vector of magnitude 1 pointing in specific direction. No dimensions, no units; purely directional.
**Standard Unit Vectors**:
These are mutually perpendicular: $\hat{i}$ ⊥ $\hat{j}$ ⊥ $\hat{k}$
**Resolution in 2D**: For vector **A** in x-y plane making angle θ with x-axis:
**A** = A_x$\hat{i}$ + A_y$\hat{j}$
where:
**Component Values**: Components can be positive, negative, or zero depending on angle θ.
---
**Given magnitude A and angle θ → Find A_x and A_y**:
**Given A_x and A_y → Find magnitude A and angle θ**:
**Magnitude**:
$$A = \sqrt{A_x^2 + A_y^2} \quad \text{...(3.14)}$$
**Direction**:
$$\tan \theta = \frac{A_y}{A_x} \implies \theta = \tan^{-1}\left(\frac{A_y}{A_x}\right) \quad \text{...(3.15)}$$
**3D Resolution**: For vector **A** in 3D space making angles α, β, γ with x-, y-, z-axes:
$$A = \sqrt{A_x^2 + A_y^2 + A_z^2}$$
**Position Vector**:
$$\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$$
where x, y, z are coordinates of point.
---
**Principle**: Add corresponding components of vectors separately.
**Given**:
**Resultant**:
$$\vec{R} = \vec{A} + \vec{B} = (A_x + B_x)\hat{i} + (A_y + B_y)\hat{j}$$
**Component form**:
**Magnitude and Direction of R**:
$$R = \sqrt{R_x^2 + R_y^2} = \sqrt{(A_x + B_x)^2 + (A_y + B_y)^2}$$
$$\tan \phi = \frac{R_y}{R_x} = \frac{A_y + B_y}{A_x + B_x}$$
---
**Given**:
**Resultant**:
$$\vec{R} = (A_x + B_x)\hat{i} + (A_y + B_y)\hat{j} + (A_z + B_z)\hat{k}$$
---
For vectors **a**, **b**, **c**, their sum **T** = **a** + **b** − **c** has components:
**Advantage of Analytical Method**: More accurate than graphical; easily programmable; handles multiple vectors efficiently.
---
**Statement**: For two vectors **A** and **B** making angle θ between them, resultant **R**:
$$R = \sqrt{A^2 + B^2 + 2AB\cos\theta} \quad \text{...(3.24a)}$$
**Derivation**: Using parallelogram OQSP where angle between **A** and **B** is θ:
**Special Cases**:
---
**Statement**: The resultant R and its direction with respect to vector A:
$$\sin\alpha = \frac{B\sin\theta}{R} \quad \text{...(3.24e)}$$
$$\tan\alpha = \frac{B\sin\theta}{A + B\cos\theta} \quad \text{...(3.24f)}$$
where α is angle between **R** and **A**.
**Derivation**: In triangle formed by **A**, **B**, **R**:
**Complete Law of Sines**:
$$\frac{R}{\sin\theta} = \frac{A}{\sin\beta} = \frac{B}{\sin\alpha} \quad \text{...(3.24d)}$$
where α, β, θ are angles opposite to **R**, **A**, **B** respectively.
---
**Problem**: Motorboat races north at 25 km/h. Water current 10 km/h at 60° east of south. Find resultant velocity.
**Solution**:
Let north = positive y-axis, east = positive x-axis.
**Boat velocity**: $\vec{v_b}$ = 25$\hat{j}$ km/h (northward)
**Current velocity**: "60° east of south" means 60° from south towards east = 180° − 60° = 120° from north (or −60° from south axis)
**Resultant velocity**:
$$\vec{v_r} = \vec{v_b} + \vec{v_c} = 5\sqrt{3}\hat{i} + (25-5)\hat{j} = 5\sqrt{3}\hat{i} + 20\hat{j}$$
**Magnitude**:
$$v_r = \sqrt{(5\sqrt{3})^2 + 20^2} = \sqrt{75 + 400} = \sqrt{475} = 5\sqrt{19} \approx 21.8 \text{ km/h}$$
**Direction**: tan φ = $\frac{20}{5\sqrt{3}}$ = $\frac{4}{\sqrt{3}}$ = $\frac{4\sqrt{3}}{3}$ ≈ 2.31
φ = tan⁻¹(2.31) ≈ 67° from east towards north = 23° from north towards east.
---
**Definition**: Displacement, velocity, and acceleration in two dimensions where all quantities are vectors.
**Position Vector**:
$$\vec{r}(t) = x(t)\hat{i} + y(t)\hat{j}$$
**Displacement**:
$$\Delta\vec{r} = \vec{r_2} - \vec{r_1} = (x_2-x_1)\hat{i} + (y_2-y_1)\hat{j} = \Delta x\hat{i} + \Delta y\hat{j}$$
**Velocity Vector**: Rate of change of position
$$\vec{v} = \frac{d\vec{r}}{dt} = \frac{dx}{dt}\hat{i} + \frac{dy}{dt}\hat{j} = v_x\hat{i} + v_y\hat{j}$$
**Average Velocity**:
$$\vec{v}_{avg} = \frac{\Delta\vec{r}}{\Delta t}$$
**Instantaneous Velocity**:
$$\vec{v} = \lim_{\Delta t \to 0} \frac{\Delta\vec{r}}{\Delta t}$$
**Speed**: Magnitude of velocity
$$|\vec{v}| = \sqrt{v_x^2 + v_y^2}$$
**Acceleration Vector**: Rate of change of velocity
$$\vec{a} = \frac{d\vec{v}}{dt} = \frac{dv_x}{dt}\hat{i} + \frac{dv_y}{dt}\hat{j} = a_x\hat{i} + a_y\hat{j}$$
**Average Acceleration**:
$$\vec{a}_{avg} = \frac{\Delta\vec{v}}{\Delta t}$$
---
**Assumption**: Acceleration **a** is constant (magnitude and direction both constant).
**Equations of Motion** (Vector Form):
$$\vec{v} = \vec{v_0} + \vec{a}t \quad \text{...(3.25)}$$
$$\vec{r} = \vec{r_0} + \vec{v_0}t + \frac{1}{2}\vec{a}t^2 \quad \text{...(3.26)}$$
$$|\vec{v}|^2 = |\vec{v_0}|^2 + 2\vec{a} \cdot (\vec{r} - \vec{r_0}) \quad \text{...(3.27)}$$
**Component Form** (Most Practical):
**x-direction**:
**y-direction**:
**Advantage of Component Method**: x and y motions are independent; solve separately using 1D equations.
**Key Principle**: Acceleration in one direction does not affect motion in perpendicular direction. This principle is foundation of projectile motion.
---
**Definition**: Motion of an object launched into air, moving under gravity alone (air resistance negligible), following a parabolic path.
**Types of Projectile Motion**:
1. Horizontal projection (launched horizontally)
2. Oblique projection (launched at angle θ to horizontal)
---
**Initial Conditions**:
**Equations**:
**x-direction** (no acceleration):
**y-direction** (constant acceleration −g):
**Time of Flight** (when y = 0):
$$0 = h - \frac{1}{2}gt^2 \implies T = \sqrt{\frac{2h}{g}}$$
**Horizontal Range** (distance traveled horizontally):
$$R = v_0 T = v_0\sqrt{\frac{2h}{g}}$$
**Velocity at Impact**:
**Trajectory Equation** (Parabolic Path):
Eliminating t from x = v₀t and y = h − ½gt²:
$$t = \frac{x}{v_0} \implies y = h - \frac{gx^2}{2v_0^2}$$
This is equation of parabola (y ∝ −x²).
---
**Initial Conditions**:
**Key Equations**:
**Velocity Components**:
**Position**:
**Time of Flight** (when y = 0):
$$T = \frac{2v_0\sin\theta}{g} \quad \text{...(3.28)}$$
**Horizontal Range**:
$$R = v_0\cos\theta \cdot T = v_0\cos\theta \cdot \frac{2v_0\sin\theta}{g} = \frac{2v_0^2\sin\theta\cos\theta}{g}$$
Using sin 2θ = 2 sin θ cos θ:
$$R = \frac{v_0^2\sin2\theta}{g} \quad \text{...(3.29)}$$
**Maximum Height** (when v_y = 0):
Time to max height: t = $\frac{v_0\sin\theta}{g}$
$$H = v_0\sin\theta \cdot t - \frac{1}{2}gt^2 = v_0\sin\theta \cdot \frac{v_0\sin\theta}{g} - \frac{1}{2}g\left(\frac{v_0\sin\theta}{g}\right)^2$$
$$H = \frac{v_0^2\sin^2\theta}{2g} \quad \text{...(3.30)}$$
---
**Maximum Range**: R_max occurs when sin 2θ = 1, i.e., θ = 45°
$$R_{max} = \frac{v_0^2}{g}$$
**Complementary Angles**: Angles θ and (90° − θ) give same range but different heights and times.
**Trajectory Equation** (Path):
$$y = x\tan\theta - \frac{gx^2}{2v_0^2\cos^2\theta} \quad \text{...(3.31)}$$
This is parabolic path — characteristic equation of projectile.
**Velocity at Any Time**:
$$v = \sqrt{v_x^2 + v_y^2} = \sqrt{(v_0\cos\theta)^2 + (v_0\sin\theta - gt)^2}$$
**Angle of Velocity with Horizontal**:
$$\tan\alpha = \frac{v_y}{v_x} = \frac{v_0\sin\theta - gt}{v_0\cos\theta}$$
---
**Problem**: Ball projected at 30° to horizontal with v₀ = 20 m/s. Find: (a) time of flight, (b) range, (c) maximum height. (g = 10 m/s²)
**Solution**:
**(a) Time of Flight**:
$$T = \frac{2v_0\sin\theta}{g} = \frac{2 \times 20 \times \sin30°}{10} = \frac{2 \times 20 \times 0.5}{10} = \frac{20}{10} = 2 \text{ s}$$
**(b) Range**:
$$R = \frac{v_0^2\sin2\theta}{g} = \frac{20^2 \times \sin60°}{10} = \frac{400 \times \frac{\sqrt{3}}{2}}{10} = \frac{200\sqrt{3}}{10} = 20\sqrt{3} \approx 34.6 \text{ m}$$
**(c) Maximum Height**:
$$H = \frac{v_0^2\sin^2\theta}{2g} = \frac{20^2 \times \sin^230°}{2 \times 10} = \frac{400 \times (0.5)^2}{20} = \frac{400 \times 0.25}{20} = \frac{100}{20} = 5 \text{ m}$$
---
**Definition**: Motion of an object along a circular path with constant speed (v = constant, but velocity direction changes continuously).
**Important Note**: Although speed is constant, velocity is NOT constant (direction changes); hence acceleration exists despite constant speed.
---
**Radius of Circle**: r = constant
**Period (T)**: Time for one complete revolution
$$T = \frac{2\pi r}{v} \quad \text{(in seconds)}$$
**Frequency (f)**: Number of revolutions per unit time
$$f = \frac{1}{T} = \frac{v}{2\pi r} \quad \text{(in Hz or rev/s)}$$
**Angular Velocity (ω)**: Rate of change of angular position (in rad/s)
$$\omega = \frac{2\pi}{T} = 2\pi f = \frac{v}{r} \quad \text{...(3.32)}$$
**Relation between v and ω**:
$$v = \omega r \quad \text{...(3.33)}$$
(Linear speed = angular velocity × radius)
---
**Concept**: Although speed is constant, direction of velocity changes continuously. This requires centripetal (center-seeking) acceleration perpendicular to velocity.
**Derivation**: Consider object at positions P and Q on circle, separated by angle Δθ and time Δt.
For small Δθ, |Δ$\vec{v}$| = v sin(Δθ) ≈ v·Δθ (in radians)
Acceleration: a = |Δ$\vec{v}$|/Δt = v·Δθ/Δt = v·ω = v²/r
$$a_c = \frac{v^2}{r} = \omega^2 r = v\omega \quad \text{...(3.34)}$$
**Direction**: Always towards center (centripetal).
**Characteristics of Centripetal Acceleration**:
---
**Definition**: Net force towards center required to maintain circular motion.
$$F_c = ma_c = m\frac{v^2}{r} = m\omega^2 r \quad \text{...(3.35)}$$
**SI Unit**: Newton (N)
**Source of Centripetal Force**: Depends on situation:
**Important**: Centripetal force is NOT a new force; it's NET force in centripetal direction.
---
**Problem**: Car of mass 1000 kg moves in circular path of radius 100 m at constant speed 20 m/s. Find: (a) centripetal acceleration, (b) centripetal force.
**Solution**:
**(a) Centripetal Acceleration**:
$$a_c = \frac{v^2}{r} = \frac{(20)^2}{100} = \frac{400}{100} = 4 \text{ m/s}^2$$
**(b) Centripetal Force**:
$$F_c = ma_c = 1000 \times 4 = 4000 \text{ N} = 4 \text{ kN}$$
Alternatively:
$$F_c = m\omega^2 r \text{ where } \omega = \frac{v}{r} = \frac{20}{100} = 0.2 \text{ rad/s}$$
$$F_c = 1000 \times (0.2)^2 \times 100 = 1000 \times 0.04 \times 100 = 4000 \text{ N}$$
---
**Angular Displacement**: θ = angle swept (in radians)
$$\theta = \frac{s}{r}$$
where s = arc length.
**Angular Velocity**:
$$\omega = \frac{d\theta}{dt}$$
**Angular Acceleration**: α = dω/dt (only if speed changes; α = 0 for uniform circular motion)
**Kinematic Equations** (Uniform Circular Motion, α = 0):
---
**Issue 1**: "If speed is constant, acceleration is zero."
**Issue 2**: "Centripetal force is a new force."
**Issue 3**: "An object in circular motion will move outward (centrifugal force)."
Q1. Which of the following is a vector quantity?
Answer: C — Displacement has both magnitude and direction (vector), while mass, temperature, and distance are scalars with magnitude only.
Q2. Two vectors A and B have equal magnitudes. Under what condition will their resultant have magnitude equal to A?
Answer: B — For equal magnitude vectors, R = √(A² + B² + 2AB cos θ); setting R = A gives cos θ = −1/2, so θ = 120°.
Q3. A vector A of magnitude 10 units is multiplied by −0.5. What is the magnitude and direction of the resultant vector?
Answer: B — Multiplying by negative scalar −0.5 reverses direction and scales magnitude: |−0.5A| = 0.5 × 10 = 5 units in opposite direction.
Q4. A projectile is launched at an angle of 30° to the horizontal with initial speed 20 m/s. What is the horizontal component of velocity during its flight?
Answer: B — Horizontal velocity vₓ = u cos 30° = 20 × (√3/2) = 10√3 m/s, and remains constant throughout flight as no horizontal acceleration exists.
Q5. A stone is thrown horizontally from the top of a cliff with velocity 15 m/s. After 2 seconds, what is the magnitude of its velocity? (Take g = 10 m/s²)
Answer: C — vₓ = 15 m/s (constant), vᵧ = gt = 10 × 2 = 20 m/s; total velocity v = √(15² + 20²) = √(225 + 400) = 25 m/s.
Q6. A projectile has maximum range when its angle of projection is 45°. Which of the following statements is NOT correct regarding this condition?
Answer: D — Range R = (u² sin 2θ)/g directly depends on u²; greater initial velocity gives greater maximum range (R ∝ u²).
Q7. In uniform circular motion, a particle moves in a circle at constant speed. Which statement best describes the acceleration?
Answer: B — Although speed is constant, velocity direction changes continuously; centripetal acceleration aᶜ = v²/r points toward center with constant magnitude.
Q8. Assertion (A): In projectile motion, the velocity at maximum height is zero. Reason (R): At maximum height, the vertical component of velocity becomes zero. Which of the following is correct?
Answer: D — The vertical component vᵧ = 0 at maximum height, but horizontal component vₓ ≠ 0, so total velocity is NOT zero; only R is correct.
Q9. Two projectiles are launched with the same initial speed but at angles 30° and 60° to the horizontal. The ratio of their maximum heights is:
Answer: B — H = (u² sin² θ)/(2g); H₁/H₂ = sin² 30° / sin² 60° = (1/2)² / (√3/2)² = (1/4) / (3/4) = 1/3.
Q10. A car moves in a horizontal circle of radius 50 m with constant speed 20 m/s. The centripetal force required is 4000 N. What is the mass of the car?
Answer: A — From Fᶜ = mv²/r: 4000 = m × 20² / 50 = m × 400/50 = 8m; solving gives m = 500 kg.
What is the key difference between a scalar quantity and a vector quantity?
A scalar has only magnitude (e.g., mass, temperature), while a vector has both magnitude and direction (e.g., displacement, velocity, force).
State the condition for two vectors A and B to be equal.
Two vectors are equal if and only if they have the same magnitude and the same direction.
If a vector A is multiplied by a negative number −λ, what happens to the vector?
The resultant vector has magnitude λ times |A| but points in the opposite direction to A.
Why is displacement vector independent of the path taken by an object?
Because displacement is defined as the straight-line vector joining initial and final positions, regardless of the actual route followed.
What does the parallelogram law of vector addition state?
If two vectors are represented by adjacent sides of a parallelogram, their resultant is represented by the diagonal of that parallelogram.
In projectile motion, why does horizontal velocity remain constant?
Because there is no acceleration in the horizontal direction; only gravity acts vertically downward.
At the maximum height of a projectile, what is the value of vertical velocity component vᵧ?
The vertical velocity component is zero (vᵧ = 0), but the horizontal component vₓ remains non-zero.
Define centripetal acceleration in uniform circular motion.
Centripetal acceleration is the acceleration directed toward the center of the circular path, with magnitude aᶜ = v²/r = ω²r.
In uniform circular motion, is the speed of the object constant or changing?
The speed (magnitude of velocity) is constant, but velocity direction changes continuously, so acceleration is non-zero.
What is the relationship between angular velocity ω and linear velocity v in circular motion?
The linear velocity v is related to angular velocity ω by the equation v = ωr, where r is the radius of the circular path.
Define displacement vector. Why is displacement independent of the path taken between two points? Give one example. [2 marks]
Displacement = straight-line vector from initial to final position only. Use diagram showing same displacement for different paths (e.g., walking PABCQ vs direct line PQ).
A projectile is fired with initial velocity 50 m/s at an angle of 37° above the horizontal. Calculate (i) the time to reach maximum height, (ii) the maximum height reached, and (iii) the horizontal range. (Take g = 10 m/s², sin 37° = 0.6, cos 37° = 0.8) [5 marks]
Resolve velocity into components: uₓ = u cos 37°, uᵧ = u sin 37°. At max height, vᵧ = 0; use vᵧ = uᵧ − gt. For range, use R = (u² sin 2θ)/g or separate x and y equations.
Derive the equation for centripetal acceleration in uniform circular motion. Show that aᶜ = v²/r = ω²r. Explain why this acceleration is always directed toward the center and why it does not change the speed of the particle. [6 marks]
Use velocity change method: Δv points toward center; as Δt → 0, aᶜ = lim(Δv/Δt) = v²/r. Centripetal force ⊥ to velocity means no work done; kinetic energy (speed) unchanged. Connect to angular velocity ω = v/r.
Practice with interactive flashcards, mind maps, upload your own chapters and get AI study kits instantly
Try StudyOS Free →